Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>Let's sing a song that praises Ilias!"])
    ShowTextAttributes(["micaelac_fc1", 3, 0, 2])
    ShowText(["\\n<Micaela-chan>Oh, Goddess of Creation! ♪"])
    ShowText(["Light of hope, dazzling star! ♪"])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan>Oh, Goddess from heaven! ♪"])
    ShowText(["Have mercy on your earthly children! ♪"])
    ShowAnimation([-1, 723, false])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>Yourrrrr beeeeeeautiful whiiiiiite goooooown!!\nHaahaa!! Shhhh!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>Gah! My ears!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>My eardrums are bursting... Gah!"])
    SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
    ShowText(["\\n<Lucifina-chan>Sister Eden's singing is bad! ♪"])
    ShowTextAttributes(["micaelac_fc1", 1, 0, 2])
    ShowText(["\\n<Micaela-chan>Hehe, she practiced so much too..."])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>Hehehe... Your sister totally failed♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>Help... I'm bleeding from my ears..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>Oh, I can't hear anything..."])
    ShowText(["Did the sound system malfunction? Why isn't anyone talking...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The show is in chaos!"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>I'm bleeding from my ears, from my nose... and from my eyes..."])
    ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
    ShowText(["\\n<Lucifina-chan>He's spilling lots of blood. It's funny! ♪"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1518, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kuroalice\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>Ufufu... It's often said that the world is our stage."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>So, let's invite everyone to a tea party..."])
    PlaySE(["RPG::SE(@name=\"Scream\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>...Welcome to hell."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>Hey! What happened!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>Was there a blackout...!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience C>Ayaaah!"])
    ControlSwitches([31, 31, 0])
    FadeinScreen([])
    ShowTextAttributes(["alicetromeria_fc1", 1, 0, 2])
    ShowText(["\\n<Alicetroemeria>...I'm just kidding."])
    ShowText(["Ufufu, were you surprised...?"])
    ShowTextAttributes(["alicetromeria_fc1", 1, 0, 2])
    ShowText(["\\n<Alicetroemeria>Although, such an idea would be fun as well.\nUfufu..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>Whew, that was scary..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>Wait... Weren't there more people in the audience a minute ago? Where did the guy next to me go?"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>Ufufufu..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The stage falls silent..."])
    Wait([30])
    FadeoutScreen([])
    ControlSwitches([31, 31, 1])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Well, that was a dangerous performance."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1522, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie>All right, we'll sing a pirate song of the Fishy Pirates!"])
    ShowTextAttributes(["k_mermaid_fc1", 2, 0, 2])
    ShowText(["\\n<Mermaid Pirate A>Eh, what's that...!?"])
    ShowTextAttributes(["k_mermaid_fc1", 2, 0, 2])
    ShowText(["\\n<Mermaid Pirate B>We have such a song...!?"])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>Milady... No one knows our song."])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["bonny_fc1", 0, 0, 2])
    ShowText(["\\n<Bonnie>........."])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie>Let's do pirate gymnastics then!"])
    ShowText(["Move your arms to your waist and lean your body forward!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>........."])
    ShowTextAttributes(["bonny_fc1", 2, 0, 2])
    ShowText(["\\n<Bonnie>I can't, my waist won't bend..."])
    ShowText(["Ashel, push on my back!"])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["ashel_fc1", 2, 0, 2])
    ShowText(["\\n<Ashel>Oh dear..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>Is she good at anything...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The performance is running into some issues..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Well, try harder next time."])
    ShowTextAttributes(["bonny_fc1", 2, 0, 2])
    ShowText(["\\n<Bonnie>Uuh!"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1654, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["levia_fc1", 0, 0, 2])
    ShowText(["\\n<Levia>Come on everyone, sing the navy song!"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine A>Flag of justice! ♪\nAcross these white waves! ♪"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine B>Flying high! ♪\nAbove the blue sky! ♪"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine C>Having a delicious meal! ♪\nWhite rice I will eat! ♪"])
    ShowTextAttributes(["levia_fc1", 2, 0, 2])
    ShowText(["\\n<Levia>Just because you forgot the lyrics, you don't have to start making up new ones!"])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Sea Slug Marine>Nananananana! ♪\nNananana! ♪"])
    ShowTextAttributes(["levia_fc1", 2, 0, 2])
    ShowText(["\\n<Levia>Just because you forgot the lyrics, you don't have to start humming!"])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Seahorse Marine D>Oh...\nWe...\nZzzz..."])
    ShowTextAttributes(["levia_fc1", 2, 0, 2])
    ShowText(["\\n<Levia>Don't fall asleep!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The performance is running into some issues..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Naval discipline is surprisingly lax..."])
    ShowTextAttributes(["levia_fc1", 2, 0, 2])
    ShowText(["\\n<Levia>Ugh... We're embarrassing ourselves up here..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1217, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["durahan_fc1", 0, 0, 2])
    ShowText(["\\n<Arthur>I usually fight in front of a crowd of people..."])
    ShowText(["But it's my first time being on stage."])
    ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
    ShowText(["\\n<Caesar>Oh well, what should we do..."])
    ShowText(["How about I bowl with your head?"])
    ShowTextAttributes(["durahan_fc1", 0, 0, 2])
    ShowText(["\\n<Arthur>No... How about a disobedient dog training show?"])
    SetMoveRoute([42, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["kerberos_fc1", 2, 0, 2])
    ShowText(["\\n<Caesar>What did you say!? You wanna fight?"])
    SetMoveRoute([41, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["durahan_fc1", 0, 0, 2])
    ShowText(["\\n<Arthur>Hmph, I accept!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>Whoa, a stage brawl!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>Oh, yeah!"])
    ShowTextAttributes(["durahan_fc1", 2, 0, 2])
    ShowText(["\\n<Arthur>...Actually, I don't feel like it."])
    ShowText(["Shall we settle this later?"])
    ShowTextAttributes(["kerberos_fc1", 2, 0, 2])
    ShowText(["\\n<Caesar>...Sounds good."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The audience is full of excitement!"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Oh crap, please don't have a duel on stage..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1274, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>........."])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>Zzz..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>So cute..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>How adorable..."])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>Zzz..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>........."])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>Zzz..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The performance is very relaxing..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Aah, I'm falling asleep..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1698, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
    ShowText(["\\n<Cow Demon Queen>My fellow minotaurs!\nRaise your voices!"])
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Mina>Uoooooooo! Beef bowl!"])
    ShowTextAttributes(["h_mino_fc1", 3, 0, 2])
    ShowText(["\\n<Carol>So many boobs... I'll do my best!"])
    ShowTextAttributes(["m_mino_fc1", 3, 0, 2])
    ShowText(["\\n<Odette>My body is burning with pleasure, ufufufu..."])
    ShowTextAttributes(["zinitauros_fc1", 1, 0, 2])
    ShowText(["\\n<Taura>If it's about brain power, leave it to me!"])
    ShowTextAttributes(["sonia_fc1", 3, 0, 2])
    ShowText(["\\n<Sonya>My passion burns brightly through my club!"])
    SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>...Why am I lumped in with all of these cows!?"])
    ShowTextAttributes(["mino_fc1", 1, 0, 2])
    ShowText(["\\n<Mina>Well, you're a girl who can pack some punch..."])
    ShowTextAttributes(["h_mino_fc1", 0, 0, 2])
    ShowText(["\\n<Carol>And you also have big boobs..."])
    SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Those aren't reasons to treat me like a minotauros!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The performance is running into some issues..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>For some reason, I want to eat a beef bowl now..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1307, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
    ShowText(["\\n<Priestess>Please, leave me alone!\nI'm too tired!"])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Arum>If you need help, please let us know."])
    ShowText(["Everyone's concerned about you, Priestess..."])
    ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
    ShowText(["\\n<Priestess>That's exactly what's wrong!"])
    ShowText(["I just want to be left alone..."])
    ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
    ShowText(["\\n<Rooty>I've got it! Let's go drinking together! That's what humans do!"])
    ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
    ShowText(["\\n<Priestess>NOOO!"])
    ShowTextAttributes(["a_vore_fc1", 1, 0, 2])
    ShowText(["\\n<Alra Vore>Sickness and health start with the mind."])
    ShowText(["Let's change that attitude and blow away that depression!"])
    ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
    ShowText(["\\n<Priestess>You should be the ones who blow away!"])
    ShowTextAttributes(["a_parasol_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Parasol>It's okay, Priestess..."])
    ShowText(["No matter how hard it may seem, there will always be a tomorrow."])
    ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
    ShowText(["\\n<Priestess>Tomorrow will be just as painful as today!"])
    ShowTextAttributes(["a_prison_fc1", 0, 0, 2])
    ShowText(["\\n<Prison>Cheer up, Priestess! I'm here to support you!"])
    ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
    ShowText(["\\n<Priestess>I need to get some sunlight and replenish my serotonin!"])
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Shroom>Ukekekeke!!"])
    ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
    ShowText(["\\n<Priestess>Ukekeke!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>I've got a stomachache for some reason..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>I think I might quit my job..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The stage is filled with a strange atmosphere..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>I want to quit my job."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1397, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ant_fc1", 0, 0, 2])
    ShowText(["\\n<Ant>OUR QUEEN IS BIGGER AND STRONGER!"])
    ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
    ShowText(["\\n<Bii>OUR QUEEN IS NICER AND KINDER!"])
    ShowTextAttributes(["queenant_fc1", 0, 0, 2])
    ShowText(["\\n<Antine Ann>Our daughters are always fighting..."])
    ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
    ShowText(["\\n<Miria>Yes, we all should get along..."])
    ShowTextAttributes(["queenant_fc1", 0, 0, 2])
    ShowText(["\\n<Antine Ann>Well, she's correct saying that I'm stronger, though..."])
    ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
    ShowText(["\\n<Miria>Hmm? But I'm nice and kind. I'd say that makes me the better queen..."])
    ShowTextAttributes(["queenant_fc1", 1, 0, 2])
    ShowText(["\\n<Antine Ann>We may be related, but I can't ignore that. Shall we find out who's the better queen right here, right now?"])
    SetMoveRoute([54, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([56, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["ant_fc1", 0, 0, 2])
    ShowText(["\\n<Ant>QUEEN, FIGHTING BAD..."])
    ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
    ShowText(["\\n<Bii>QUEEN, GET ALONG..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>This is what happens when parents get involved in their kids' disputes..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The audience is in a delicate situation..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Bee girls and ant girls are gathering around the theater..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1394, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"dungeon1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["beelzebub_fc1", 0, 0, 2])
    ShowText(["\\n<Barbarella>Cower in fear, humans...\nWe are the Great Queens of Monster Flies."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>Wow!? They're huge fly girls!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>With lots of boobs!"])
    ShowTextAttributes(["beelzebub_fc1", 2, 0, 2])
    ShowText(["\\n<Barbarella>Why aren't these humans afraid of us...?"])
    ShowTextAttributes(["beelzebub_fc2", 2, 0, 2])
    ShowText(["\\n<Striga>I don't know...\nThis era is rather frightening."])
    ShowTextAttributes(["beelzebub_fc3", 0, 0, 2])
    ShowText(["\\n<Media>I think they were selling dango in the shop over there..."])
    ShowTextAttributes(["beelzebub_fc1", 2, 0, 2])
    ShowText(["\\n<Barbarella>Oh, how I want to go back to our time..."])
    ShowTextAttributes(["beelzebub_fc2", 2, 0, 2])
    ShowText(["\\n<Striga>The past was so nice..."])
    ShowTextAttributes(["beelzebub_fc3", 0, 0, 2])
    ShowText(["\\n<Media>Why don't you just get used to this era?\n...Want to go eat dango?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The stage is filled with a strange atmosphere..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Is their dango any good?"])
    ShowTextAttributes(["beelzebub_fc3", 0, 0, 2])
    ShowText(["\\n<Media>Yes..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([408, 0, 0, 10])
      ChangeItems([409, 0, 0, 10])
      ChangeItems([410, 0, 0, 10])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    Empty([])
